FANDOM


Rifle
Obeya cr762
762-caliber Combat Rifle
Obeya Corps. Armory
Firepower

Opt. Time to kill:

0.84s

Time to stun:

18.39s

Soft dps:

1166.67/s

Hard dps:

175/s

Stamina dps:

95.24/s

Soft dps with reload:

628.21/s

Hard dps with reload:

94.23/s

Stamina dps with reload:

51.28/s

Damage

Soft damage:

245

Shots to kill:

5

Stamina damage:

20

Shots to stun:

50

Hard damage:

36.75

Other

Fire interval:

0.21s

Equip time:

0.8s

Fire mechanism:

Semi-automatic

Usable in car:

True

Can stun:

False

Marksman FoW:

40/40

Range

Dropoff start:

60m

Dropoff end:

85m

Min. damage:

52%

Max range:

100m

Ammunition

Magazine size:

15

Reload time:

2.7s

Reserve ammunition:

100

Accuracy

Base accuracy:

16cm/10m

Movement Modifier

Marksman:

0.35

Crouch:

0.7

Walk:

2

Run:

6.5

Sprint:

1.5

Jump:

2

In vehicle:

1.2

Bloom

Bloom per shot:

0.44

Bloom cap:

1.2

Recovery delay:

0.1s

Recovery per second:

2.27/s

Recoil

Vertical recoil:

Horizontal Recoil:

Movement

Crouched speed:

90cm/s

Walk speed:

139cm/s

Marksman speed:

139cm/s

Run speed:

412.5cm/s

Sprint speed:

600cm/s

APB:DB


The Obeya 762-caliber Combat Rifle is a Rifle with impressive accuracy and range, but also with high recoil, which makes it harder to use, and significant bloom, increasing the time needed to kill other players at range. It has a rather bad accuracy when fired while running, especially when using Hunting Sight 3, but equiped with HS3 it's accuracy in marksman mode surpasses even stock sniper rifles. At higher ranges it will, however, spread too much to reliably tag people behind cover. It's over-damage makes it useful in a team to tag enemies or finish them off. Unlike the burst-firing OBIR it is used in a steady rythm allowing for more suppressive fire, but also requiring constant line of sight. It is advised to carry a close-range secondary like the S-AS PDW or the Obeya FBW while using this weapon, due to the low running accuracy, making it rather immobile.

Improved Rifling 3 significantly increases the damage from 60 to 92m, while Heavy Barrel allows for incredibly fast kills within 60m at the cost of less over-damage and decreased effectivity outside of 60m, making it operate rather close to the N-TEC. Cooling jacket makes shooting at higher fire rates easier, but does not help at ranges where accuracy is needed. The choice between those 3 mostly depends on the users preference.

Weapon BreakdownEdit

StrengthsEdit

  • High over-damage
  • High accuracy in marksman (especially with HS3)
  • High range
  • High versatility
  • Decently fast TTK
  • Decent AV-capabilities
  • Scales well with mods

WeaknessesEdit

  • Low accuracy while running (especially with HS3)
  • Loses to more dedicated weapons (Pointman Weapons in CQC, etc.)
  • Semi-automatic
  • Rather small magazine
  • Recoil and bloom are relatively hard to control
Hunting Sight 3 Full StarFull StarFull StarFull StarFull Star Marksman Modifier -0.05/-0.10/-0.15
Run Modifier +0.5/+1.0/+1.5
Zoom +5/+5/+5
Highly recommended, very useful for the additional accuracy. Worsens the CQC a bit but still a great asset. The higher the HS the better.
Reflex Sight Empty StarEmpty StarEmpty StarEmpty StarEmpty Star Run Modifier -0.04%/-0.07%/-0.1%
Marksman Modifier +0.05/+0.10/+0.15
Zoom -5/-5/-5
Not recommended. Kills the accuracy while aiming for a miniscule accuracy boost while running. Not worth it.
File:High-Magnification Scope.png Full StarFull StarFull StarEmpty StarEmpty Star Marksman Modifier -0.15
Run Modifier +1.5
Zoom +15
Changes Marksmanship Crosshair
Removes Non-Marksmanship Crosshair
Not as useful, zoom removes pheripheral vision. Only use if you really like HMS.
Fnmod weapon rifling3 Full StarFull StarFull StarFull StarFull Star Range +3m/+5m/+7m
Max bloom +10%/+15%/+20%
Highly recommended, really helps at higher ranges. Has practically no downside on the CR762. The higher the better.
Cooling Jacket Full StarFull StarFull StarFull StarHalf Star Fire Interval -3%/-5%/-7%
Max bloom +20%/+30%/+40%
Max bloom +0.1/+0.2/+0.3
Shotgun Spread +20%/+35%/+50%
Recommended, does significantly help in closer ranges. It won't provide any bonus on range however. Use if you want to use the CR762 more CQC based and/or mitigate it's disadvantage there. The higher the better.
Heavy Barrel Full StarFull StarFull StarFull StarEmpty Star Bloom -10%/-20%/-30%
Damage +5%/+10%/+15%
Decent, reduces the TTK a lot at mid range. Will help fighting mid range weapons, but makes longer range significantly weaker and removes over-damage. Any level of HB will increase accuracy and reduce overdamage, lower levels are also useful.
Magazine Pull Full StarFull StarFull StarEmpty StarEmpty Star Reload duration -20%/-30%/-40%
Magazine Capacity -15%/-20%/-25%
Can be useful. Depending on user preference. The 15 bullets make not a particularly large mag, resulting in frequent reloads with mp3. Use cover to reload. No specific level recommended.
Extended Magazine Full StarHalf StarEmpty StarEmpty StarEmpty Star Magazine Capacity +10%/+20%/+30%
Reload duration +20%/+40%/+60%
Generally not recommended, results in long reloads. Can be useful to blow up damaged cars in one mag.
Bandolier Full StarFull StarEmpty StarEmpty StarEmpty Star Reserve Ammunition +20%/+35%/+50%
Resupply time +25%/+50%/+75%
Not worth it unless the user plans on going on kill-streaks or blow up cars.
3-Point Sling Full StarFull StarFull StarEmpty StarEmpty Star Equip time -13%/-26%/-39% Can be useful for users of CQC secondaries. Use if you happen to have to switch back to the CR762 fast often.
File:Tagger.png Full StarFull StarFull StarEmpty StarEmpty Star Places a Target Marker for 8s over enemies you hit
Enemies see when they are tagged
Useful while playing in a team, especially if you got a sniper in it. Doesn't make a huge difference with voice communication but can still prove worth it.
Mobility Sling Full StarEmpty StarEmpty StarEmpty StarEmpty Star Movement Speed +50cm/s
Equip Time +15%
Not recommended, the CR762 will still only allow slow walking and walking severely cripples the weapon on range. Regularly not worth it, can be useful to pop out of cover.
Image Name Mods Acquisition/Unlock Price Stats Description Advise
Obeya cr762 Obeya CR762 Closed SlotClosed SlotClosed Slot Chung-hee/Veronika Lee Rank 8

Weapon selector from Tutorial

10day: 3,450$ Default
skinnable
not tradable
The Obeya 762-caliber Combat Rifle has an impressive range, but lacks any automatic fire capability. Operators are recommended to stand still and take careful aim in order to best make use of it's accuracy. Only use it if you can't afford or don't have access to moddable variants, as the CR762 benefits a lot from mods.
Obeya CR762 NFCP 1 Open SlotClosed SlotClosed Slot Marksman Role Rank 5 10day: 12,750$ (R20) Skinnable
not tradable.
A modular CR762 with attachments for a single custom Modification. Hunting Sight 3 or a red modification of choice are recommended.
Obeya CR762 NFCP 2 Open SlotOpen SlotClosed Slot Marksman Role Rank 10 10day: 18,900$ (R30) Skinnable
not tradable.
A modular CR762 with attachments for up to 2 custom Modifications. HS3 and a red modification of choice are recommended.
Obeya CR762 NFCP 3 Open SlotOpen SlotOpen Slot Marksman Role Rank 15 10day: 23,364$ (R40)

Armas: 2,699G1C/3,599G1C

Skinnable
not tradable
A modular CR762 with attachments for up to 3 custom Modifications. Hunting Sight 3 and a red modification of choice. Put whatever you like into the last slot.
Obeya cr762 Obeya CR762 Chung-hee/Veronika Lee Rank 8

Perm wepon selector from Tutorial

10day: 3,450$ The Obeya 762-caliber Combat Rifle has an impressive range, but lacks any automatic fire capability. Operators are recommended to stand still and take careful aim in order to best make use of it's accuracy. Only use it if you can't afford or don't have access to moddable variants, as the CR762 benefits a lot from mods.
Default, skinnable, not tradable. Closed SlotClosed SlotClosed Slot
Obeya CR762 NCFP 1 Marksman Role Rank 5 10day: 12,750$ (R20) A modular CR762 with attachments for a single custom Modification. Hunting Sight 3 or a red modification of choice are recommended.
Skinnable, not tradable. Open SlotClosed SlotClosed Slot
Obeya CR762 NCFP 2 Marksman Role Rank 10 10day: 18,900$ (R30) A modular CR762 with attachments for up to 2 custom Modifications. HS3 and a red modification of choice are recommended.
Skinnable, not tradable. Open SlotOpen SlotClosed Slot
Obeya CR762 NCFP 3 Marksman Role Rank 15 10day: 23,364$ (R40)

Armas: 2,699G1C/3,599G1C

A modular CR762 with attachments for up to 3 custom Modifications. Hunting Sight 3 and a red modification of choice. Put whatever you like into the last slot.
Skinnable, not tradable. Open SlotOpen SlotOpen Slot
Obeya cr762 Obeya CR762 Chung-hee/Veronika Lee Rank 8

Perm wepon selector from Tutorial

10day: 3,450$ The Obeya 762-caliber Combat Rifle has an impressive range, but lacks any automatic fire capability. Operators are recommended to stand still and take careful aim in order to best make use of it's accuracy.
Default, skinnable, not tradable. Closed SlotClosed SlotClosed Slot Only use it if you can't afford or don't have access to moddable variants, as the CR762 benefits a lot from mods.
Obeya CR762 NCFP 1 Marksman Role Rank 5 10day: 12,750$ (R20) A modular CR762 with attachments for a single custom Modification.
Skinnable, not tradable. Open SlotClosed SlotClosed Slot Hunting Sight 3 or a red modification of choice are recommended.
Obeya CR762 NCFP 2 Marksman Role Rank 10 10day: 18,900$ (R30) A modular CR762 with attachments for up to 2 custom Modifications.
Skinnable, not tradable. Open SlotOpen SlotClosed Slot HS3 and a red modification of choice are recommended.
Obeya CR762 NCFP 3 Marksman Role Rank 15 10day: 23,364$ (R40)

Armas: 2,699G1C/3,599G1C

A modular CR762 with attachments for up to 3 custom Modifications.
Skinnable, not tradable. Open SlotOpen SlotOpen Slot Hunting Sight 3 and a red modification of choice. Put whatever you like into the last slot.

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