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Assault Rifle
300px-N-TEC 5
Tactically Evolved Carbine
Nekrova
Firepower

Opt. Time to kill:

0.7s

Time to stun:

9.26s

Soft dps:

1357.14/s

Hard dps:

135.71/s

Stamina dps:

142.86/s

Soft dps with reload:

883.72/s

Hard dps with reload:

88.37/s

Stamina dps with reload:

93.02/s

Damage

Soft damage:

190

Shots to kill:

6

Stamina damage:

20

Shots to stun:

50

Hard damage:

19

Other

Fire interval:

0.14s

Equip time:

0.8s

Fire mechanism:

Full-auto

Usable in car:

Can stun:

False

Marksman FoW:

45/45

Range

Dropoff start:

50m

Dropoff end:

70m

Min. damage:

30%

Max range:

100m

Ammunition

Magazine size:

32

Reload time:

2.4s

Reserve ammunition:

128

Accuracy

Base accuracy:

24cm/10m

Movement Modifier

Marksman:

0.35

Crouch:

0.9

Walk:

1.2

Run:

6

Sprint:

1.5

Jump:

2

In vehicle:

1.2

Bloom

Bloom per shot:

0.65

Bloom cap:

1.6

Recovery delay:

0.07s

Recovery per second:

5/s

Recoil

Vertical recoil:

Horizontal Recoil:

Movement

Crouched speed:

90cm/s

Walk speed:

139cm/s

Marksman speed:

175cm/s

Run speed:

412.5cm/s

Sprint speed:

600cm/s

APB:DB


The Nekrova Tactically Evolved Carbine may only do average damage per bullet, but thanks to its high rate of fire it can still inflict large amounts of damage very quickly. It also has a very long range for a weapon of this type provided the player is using controlled burst- or tap-firing methods, which makes the weapon very deadly at medium ranges (be aware however that the dropoff takes degrades it's capability very fast and it is easy to get outgunned by a Sniper or CR762/OBIR). When used at close range the player can afford a greater degree of sustained fire than usual, but the accuracy of this weapon does degrade very fast so the player will need to be almost point blank with their target for more lethal results. Additionally the N-TEC doesn't allow for much movement, making users easier targets, especially against close range weaponry. Because of the rate of fire and its respectable Hard Damage the player can even use the N-TEC on hard targets such as vehicles, however it does not shine in that regard and should only be used as a Fall-back AV gun, if your team cannot afford to have a dedicated one.

Weapon BreakdownEdit

StrengthsEdit

  • Decent over-damage
  • Good accuracy in marksman with HS3
  • Decent range
  • Fast TTK within it's effective range
  • Scales well with mods
  • Large Magazine

WeaknessesEdit

  • Low accuracy while running (especially with HS3)
  • Loses to more dedicated weapons (Pointman Weapons in CQC, etc.)
  • High and fast bloom
  • Relatively high recoil
  • Low mobility for it's limited range.
Hunting Sight 3 Full StarFull StarFull StarFull StarEmpty Star Marksman Modifier -0.05/-0.10/-0.15
Run Modifier +0.5/+1.0/+1.5
Zoom +5/+5/+5
Recommended, very useful for the additional accuracy. Worsens the CQC but still a great asset.
Reflex Sight Full StarHalf StarEmpty StarEmpty StarEmpty Star Run Modifier -0.04%/-0.07%/-0.1%
Marksman Modifier +0.05/+0.10/+0.15
Zoom -5/-5/-5
Not recommended. Kills the accuracy while aiming for a miniscule accuracy boost while running. RS1 helpful for reduced zoom.
File:High-Magnification Scope.png Full StarEmpty StarEmpty StarEmpty StarEmpty Star Marksman Modifier -0.15
Run Modifier +1.5
Zoom +15
Changes Marksmanship Crosshair
Removes Non-Marksmanship Crosshair
Not as useful, zoom removes pheripheral vision. Only use if you really like HMS.
Fnmod weapon rifling3 Full StarFull StarFull StarFull StarEmpty Star Range +3m/+5m/+7m
Max bloom +10%/+15%/+20%
Recommended, really helps at higher ranges. Downside negligible.
Cooling Jacket Full StarFull StarFull StarFull StarEmpty Star Fire Interval -3%/-5%/-7%
Max bloom +20%/+30%/+40%
Max bloom +0.1/+0.2/+0.3
Shotgun Spread +20%/+35%/+50%
Recommended, does help at closer ranges, but degrades full-auto accuracy a lot. Be advised.
Heavy Barrel Full StarFull StarFull StarFull StarEmpty Star Bloom -10%/-20%/-30%
Damage +5%/+10%/+15%
Recommended, allows for much more full-auto spraying and also increases tap-fire fire rate. Removes overdamage, making it worse for teamplay and increases the STK at higher range.
Magazine Pull Full StarFull StarFull StarFull StarEmpty Star Reload duration -20%/-30%/-40%
Magazine Capacity -15%/-20%/-25%
Recommended, the N-TECs mag is unnecessarily large. Don't use it if you tend to spray more often.
Extended Magazine Full StarHalf StarEmpty StarEmpty StarEmpty Star Magazine Capacity +10%/+20%/+30%
Reload duration +20%/+40%/+60%
Generally not recommended, results in long reloads and the N-TEC already has a large mag. Can be useful to blow up damaged cars in one mag.
Bandolier Full StarFull StarEmpty StarEmpty StarEmpty Star Reserve Ammunition +20%/+35%/+50%
Resupply time +25%/+50%/+75%
Not worth it unless the user plans on going on kill-streaks or blow up cars.
3-Point Sling Full StarFull StarEmpty StarEmpty StarEmpty Star Equip time -13%/-26%/-39% Generally not recommended, hardly any use. Might be helpful if used with a CQC secondary.
File:Tagger.png Full StarFull StarFull StarEmpty StarEmpty Star Places a Target Marker for 8s over enemies you hit
Enemies see when they are tagged
Useful while playing in a team, especially if you got a sniper in it. Doesn't make a huge difference with voice communication but can still prove worth it.
Mobility Sling Full StarFull StarFull StarFull StarEmpty Star Movement Speed +50cm/s
Equip Time +15%
Recommended, the N-TEC remains quite accurate while walking, as such it can be quite useful to do it faster.
Image Name Mods Acquisition/Unlock Price Stats Description Advise
300px-N-TEC 5 N-TEC 5 Closed SlotClosed SlotClosed Slot Chung-hee/Veronika Lee Rank 10

Weapon selector from Tutorial

10day: 3,264$ Default
skinnable
not tradable
The Nekrova Tactically Evolved Carbine infantry rifle flooded the black-market following the collapse of the Soviet Union. With high stopping power and long effective range, this rifle has become a favourite of many factions within San Paro, though detractors often point out the requirement to fire in short bursts to maintain accuracy. Only use it if want to save some money or don't have access to moddable variants, as the N-TEC benefits a lot from mods.
N-TEC 5 Nol Open SlotClosed SlotClosed Slot Rifleman Role Rank 5 10day: 12,038$ (R20) Skinnable
not tradable.
A modular N-TEC 5 with attachments for a single custom Modification. Hunting Sight 3, a red modification of choice, Magazine Pull 3 or Mobility Sling are recommended.
N-TEC 5 Adeen Open SlotOpen SlotClosed Slot Rifleman Role Rank 10 10day: 18,526$ (R30) Skinnable
not tradable.
A modular N-TEC 5 with attachments for up to 2 custom Modifications. HS3/MP3/MS and a red modification of choice are recommended.
N-TEC 5 Dvah Open SlotOpen SlotOpen Slot Marksman Role Rank 15 10day: 22,650 (R40)

Armas: 2,699G1C/3,599G1C

Skinnable
not tradable
A modular N-TEC 5 with attachments for up to 3 custom Modifications. Hunting Sight 3, a red modification of choice, Mobility sling and/or Magazine Pull 3 are recommended.

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