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Rifle
Joker SR15 Carbine
SR15 Carbine
Joker
Firepower

Opt. Time to kill:

0.75s

Time to stun:

11.35s

Soft dps:

1300/s

Hard dps:

195/s

Stamina dps:

133.33/s

Soft dps with reload:

780/s

Hard dps with reload:

117/s

Stamina dps with reload:

80/s

Damage

Soft damage:

195

Shots to kill:

6

Stamina damage:

20

Shots to stun:

50

Hard damage:

29.25

Other

Fire interval:

0.15s

Equip time:

1s

Fire mechanism:

Semi-automatic

Usable in car:

Can stun:

False

Marksman FoW:

40/40

Range

Dropoff start:

40m

Dropoff end:

60m

Min. damage:

25%

Max range:

100m

Ammunition

Magazine size:

20

Reload time:

2s

Reserve ammunition:

100

Accuracy

Base accuracy:

24cm/10m

Movement Modifier

Marksman:

0.6

Crouch:

0.8

Walk:

1

Run:

1.1

Sprint:

1.5

Jump:

4

In vehicle:

1.2

Bloom

Bloom per shot:

0.23

Bloom cap:

1.6

Recovery delay:

0.13s

Recovery per second:

2.8/s

Recoil

Vertical recoil:

Horizontal Recoil:

Movement

Crouched speed:

90cm/s

Walk speed:

139cm/s

Marksman speed:

139cm/s

Run speed:

412.5cm/s

Sprint speed:

600cm/s

APB:DB


The Joker SR15 Carbine is a deadly Rifle best used within 1-40m. It is semi-automatic making it rather difficult to use for beginners, but it's a beast in the hands of an experienced player. It remains accurate on the move and while in marksman mode, which allows for great mobility. It has high overdamage and a respectable time to kill. It suffers a bit from it's bloom.

The SR15 is often stated as being one of the less mod reliant weapons, some use Reflex sight, some don't. The mod choice mostly depends on the users preference. Red mods are very useful, IR3 allows for better ranged combat, Cooling jacket makes it easier to shoot and allows for faster firing and heavy barrel reduces the bloom. Out of these 3 only heavy barrel is not recommended as the bloom is already low enough and it has only a minimal effect while removing the overdamage.

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