Activated Modifications[]
As the name said, those modification will be active only if the player activare them.
Brick[]
"Not exactly the most technologically impressive modification on the market, but a brick on the accelerator will allow the user to jump out of the vehicle while it keeps accelerating towards your intended target, keeping them occupied enough for you to take them down."
Type: Activable; Duration: 10 secs; Reuse: 20 secs; Restrictions: None; Tradable: Yes
Rank | Effect | Price | |
---|---|---|---|
None | Vehicle accelerates constantly for the duration of the modification | $ 60,000 |
Nitro Boost[]
"NOS injectors allow the user to trigger a period of slightly improved engine performance."
Type: Activatable; Duration: 5 sec; Reuse: 120 sec; Restrictions: None; Tradable: Yes
Rank | Effect | Price | |
---|---|---|---|
30 | +100% engine output torque
+1 m/s top speed -70% turning speed |
$ 10,000 | |
40 | +200% engine output torque
+2 m/s top speed -80% turning speed |
$ 20,000 | |
85 | +400% engine output torque
+3 m/s top speed -90% turning speed WARNING: May have undesired results on high torque engines. |
$ 60,000 |
Engine Modifications[]
Those modification affect the amount of damage the engine (when it start to spread fire) before it explode.
Armored Engine[]
"Kevlar plates around the engine block slightly increase the amount of damage the vehicle must take before it set on fire."
Type: Permanent; Duration: Instant; Reuse: instant; Restrictions: None; Tradable: Yes
Rank | Effects | Price | |
---|---|---|---|
30 | +40% delay before engine fire
+40% engine fire damage |
$ 10,000 | |
40 | +60% delay before engine fire
+60% engine fire damage |
$ 20,000 | |
85 | +80% delay before engine fire
+80% engine fire damage |
$ 60,000 |
Fireproofing[]
"Fire retardant material around the engine slows the spread of flames, slightly reducing the damage it takes from intern fire damage."
Type: Permanent; Duration: Instant; Reuse: instant; Restrictions: None; Tradable: Yes
Rank | Effect | Price | |
---|---|---|---|
30 | -20% engine fire damage | $ 10,000 | |
40 | -35% engine fire damage | $ 20,000 | |
85 | -50% engine fire damage | $ 60,000 |
Muffler[]
"A muffled exhaust hides your vehicle from enemy radar as long as you are not accelerating. Additional tweaks reduce engine braking, allowing you to coast for long distances."
Type: Permanent; Duration: Instant; Reuse: instant; Restrictions: None; Tradable: Yes
Rank | Effect | ||
---|---|---|---|
195 | Hides Vehicle from radar while coasting
-65% Engine Braking |
$ 60,000 |
Generic Modifications[]
Also known as purple mods. Those modifications affect the interaction the vehicle have with enviroment and other player like explosion effect and repair speed.
Explosives[]
Generic Modification - "Explosives and shrapnel within the vehicle's frame slightly increase the blast radius when it explodes."
Type: Permanent; Duration: Instant; Reuse: instant; Restrictions: None; Tradable: Yes
Rank | Effect | Price | |
---|---|---|---|
30 | +15% blast radius | $ 10,000 | |
40 | +30% blast radius | $ 20,000 | |
85 | +45% blast radius | $ 60,000 |
Fast-Fix Chassis[]
"Easier access to core systems and the vehicle's frame allow for slightly improved repair time."
Type: Permanent; Duration: Instant; Reuse: instant; Restrictions: None; Tradable: Yes
Rank | Effect | Price | |
---|---|---|---|
30 | 10% repair time | $ 10,000 | |
40 | 20% repair time | $ 20,000 | |
85 | 30% repair time | $ 60,000 |
High Burn Fuel[]
"Specialised Fuel that only ignites under heavy compression remove the dangerous explosion that often occurs under fire during the San Paro daily commute."
Type: Permanent; Duration: Instant; Reuse: instant; Restrictions: None; Tradable: Yes
Rank | Effect | ||
---|---|---|---|
195 | Your vehicle deals 0 damage when exploding | $ 60,000 |
Trunk Modifications[]
Those modifications change the role of the car, turning it into a spawn point or a supply vehicle. Tend to be the most used by players.
Extra Cargo Capacity[]
"Slightly increase the vehicle available cargo storage space."
Type: Permanent; Duration: Instant; Reuse: instant; Restrictions: None; Tradable: Yes
Rank | Effect | Price | |
---|---|---|---|
30 | +1 cargo capacity | $ 10,000 | |
40 | +2 cargo capacity | $ 20,000 | |
85 | +4 cargo capacity | $ 60,000 |
Mobile Radar Tower[]
"A Mobile Radar Tower in the trunk of your vehicle can detect nearby enemies and show them on your radar even when you are not inside the vehicle. Any enemies detected in this way can see your vehicle on their radar."
Type: Permanent; Duration: Instant; Reuse: instant; Restrictions: None; Tradable: Yes
Rank | Effect | Price | |
---|---|---|---|
195 | Detects enemies within 20m
Vehicle appear on Radar of detected enemies Disables on critical damage |
$ 60,000 |
Mobile Spawn Point[]
"Turns your vehicle into a Mobile Spawn Point. You can spawn from any vehicle with Mobile Spawn Point once every 2 minutes."
Type: Permanent; Duration: Instant; Reuse: instant; Restrictions: None; Tradable: Yes
(It come as reward to all players after a tutorial mission)
Rank | Effect | Conditions | Price | |
---|---|---|---|---|
None | Allows player to Spawn in their Vehicle
Can only use any mobile spawn once every 120 seconds. Disables on Critical Damage Reveals Vehicle on Enemy radar |
Invalid if within 20m of death location
Invalid if enemy within 35m |
$ 1,500 |
Mobile Supply Unit[]
"Turns your vehicle into an ammo distributor allowing you and your group to restock your weapons."
Type: Permanent; Duration: Instant; Reuse: instant; Restrictions: None; Tradable: Yes
Rank | Effect | Price | |
---|---|---|---|
None | Vehicle trunk is a Field Supplier
-3 cargo capacity Disables on Critical Damage |
$ 3,000 |
Chassis Modifications[]
Modifications that affect the amount of damage that vehicle can deal and can take.
Chassis Strengthening[]
"Improved Alloys in the vehicle's frame slightly reduces the amount of damage it takes from collisions."
Type: Permanent; Duration: Instant; Reuse: instant; Restrictions: None; Tradable: Yes
Rank | Effect | Price | |
---|---|---|---|
30 | -10% damage taken from vehicle collisions
-10% damage done by vehicle collisions |
$ 10,000 | |
40 | -20% damage taken from vehicle collisions
-20% damage done by vehicle collisions |
$ 20,000 | |
85 | -30% damage taken from vehicle collisions
-30% damage done by vehicle collisions |
$ 60,000 |
Ramming Plate[]
"Tough Iron Plates mounted at the front of the vehicleìs engine slightly increases the force transmitted when ramming enemy vehicles or objects."
Type: Permanent; Duration: Instant; Reuse: instant; Restrictions: None; Tradable: Yes
Rank | Effect | Price | |
---|---|---|---|
30 | +20% ramming damage
+20% collision damage -35% brake efficency |
$ 10,000 | |
40 | 35% ramming damage
+35% collision damage -35% brake efficency |
$ 20,000 | |
85 | 50% ramming damage
+50% collision damage -35% brake efficency |
$ 60,000 |
Steel Plating[]
"Steel Plates in the vehicleìs chassis slightly reduces the damage caused by weapons fire."
Type: Permanent; Duration: Instant; Reuse: instant; Restrictions: None; Tradable: Yes
Rank | Effect | Price | |
---|---|---|---|
30 | -10% damage from weapons
-2% max speed |
$ 10,000 | |
40 | -20% damage from weapons
-4% max speed |
$ 20,000 | |
85 | -30% damage from weapons
-6% max speed |
$ 60,000 |