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Activated Modifications[]

As the name said, those modification will be active only if the player activare them.

Brick[]

"Not exactly the most technologically impressive modification on the market, but a brick on the accelerator will allow the user to jump out of the vehicle while it keeps accelerating towards your intended target, keeping them occupied enough for you to take them down."

Type: Activable; Duration: 10 secs; Reuse: 20 secs; Restrictions: None; Tradable: Yes

Rank Effect Price
Brick
None Vehicle accelerates constantly for the duration of the modification $ 60,000

Nitro Boost[]

"NOS injectors allow the user to trigger a period of slightly improved engine performance."

Type: Activatable; Duration: 5 sec; Reuse: 120 sec; Restrictions: None; Tradable: Yes

Rank Effect Price
Nitro 1
30 +100% engine output torque

+1 m/s top speed

-70% turning speed

$ 10,000
Nitro 2
40 +200% engine output torque

+2 m/s top speed

-80% turning speed

$ 20,000
Nitro 3
85 +400% engine output torque

+3 m/s top speed

-90% turning speed

WARNING: May have undesired results on high torque engines.

$ 60,000

Engine Modifications[]

Those modification affect the amount of damage the engine (when it start to spread fire) before it explode.

Armored Engine[]

"Kevlar plates around the engine block slightly increase the amount of damage the vehicle must take before it set on fire."

Type: Permanent; Duration: Instant; Reuse: instant; Restrictions: None; Tradable: Yes

Rank Effects Price
Armored Eng1
30 +40% delay before engine fire

+40% engine fire damage

$ 10,000
Armored Eng2
40 +60% delay before engine fire

+60% engine fire damage

$ 20,000
Armored Eng3
85 +80% delay before engine fire

+80% engine fire damage

$ 60,000

Fireproofing[]

"Fire retardant material around the engine slows the spread of flames, slightly reducing the damage it takes from intern fire damage."

Type: Permanent; Duration: Instant; Reuse: instant; Restrictions: None; Tradable: Yes

Rank Effect Price
Fireproof 1
30 -20% engine fire damage $ 10,000
Fireproof 2
40 -35% engine fire damage $ 20,000
Fireproof 3
85 -50% engine fire damage $ 60,000

Muffler[]

"A muffled exhaust hides your vehicle from enemy radar as long as you are not accelerating. Additional tweaks reduce engine braking, allowing you to coast for long distances."

Type: Permanent; Duration: Instant; Reuse: instant; Restrictions: None; Tradable: Yes

Rank Effect
Muffler
195 Hides Vehicle from radar while coasting

-65% Engine Braking

$ 60,000

Generic Modifications[]

Also known as purple mods. Those modifications affect the interaction the vehicle have with enviroment and other player like explosion effect and repair speed.

Explosives[]

Generic Modification - "Explosives and shrapnel within the vehicle's frame slightly increase the blast radius when it explodes."

Type: Permanent; Duration: Instant; Reuse: instant; Restrictions: None; Tradable: Yes

Rank Effect Price
Explosive Car1
30 +15% blast radius $ 10,000
20170602133627 1
40 +30% blast radius $ 20,000
Explosive Car3
85 +45% blast radius $ 60,000

Fast-Fix Chassis[]

"Easier access to core systems and the vehicle's frame allow for slightly improved repair time."

Type: Permanent; Duration: Instant; Reuse: instant; Restrictions: None; Tradable: Yes

Rank Effect Price
20170602133529 1
30 10% repair time $ 10,000
FastFix2
40 20% repair time $ 20,000
FastFix3
85 30% repair time $ 60,000

High Burn Fuel[]

"Specialised Fuel that only ignites under heavy compression remove the dangerous explosion that often occurs under fire during the San Paro daily commute."

Type: Permanent; Duration: Instant; Reuse: instant; Restrictions: None; Tradable: Yes

Rank Effect
Burn Fuel
195 Your vehicle deals 0 damage when exploding $ 60,000

Trunk Modifications[]

Those modifications change the role of the car, turning it into a spawn point or a supply vehicle. Tend to be the most used by players.

Extra Cargo Capacity[]

"Slightly increase the vehicle available cargo storage space."

Type: Permanent; Duration: Instant; Reuse: instant; Restrictions: None; Tradable: Yes

Rank Effect Price
Cargo Cap1
30 +1 cargo capacity $ 10,000
Cargo Cap2
40 +2 cargo capacity $ 20,000
Cargo Cap3
85 +4 cargo capacity $ 60,000

Mobile Radar Tower[]

"A Mobile Radar Tower in the trunk of your vehicle can detect nearby enemies and show them on your radar even when you are not inside the vehicle. Any enemies detected in this way can see your vehicle on their radar."

Type: Permanent; Duration: Instant; Reuse: instant; Restrictions: None; Tradable: Yes

Rank Effect Price
Car Radar
195 Detects enemies within 20m

Vehicle appear on Radar of detected enemies

Disables on critical damage

$ 60,000

Mobile Spawn Point[]

"Turns your vehicle into a Mobile Spawn Point. You can spawn from any vehicle with Mobile Spawn Point once every 2 minutes."

Type: Permanent; Duration: Instant; Reuse: instant; Restrictions: None; Tradable: Yes

(It come as reward to all players after a tutorial mission)

Rank Effect Conditions Price
Vehicle Spawn Point
None Allows player to Spawn in their Vehicle

Can only use any mobile spawn once every 120 seconds.

Disables on Critical Damage

Reveals Vehicle on Enemy radar

Invalid if within 20m of death location

Invalid if enemy within 35m

$ 1,500

Mobile Supply Unit[]

"Turns your vehicle into an ammo distributor allowing you and your group to restock your weapons."

Type: Permanent; Duration: Instant; Reuse: instant; Restrictions: None; Tradable: Yes

Rank Effect Price
Car Field Supply
None Vehicle trunk is a Field Supplier

-3 cargo capacity

Disables on Critical Damage

$ 3,000

Chassis Modifications[]

Modifications that affect the amount of damage that vehicle can deal and can take.

Chassis Strengthening[]

"Improved Alloys in the vehicle's frame slightly reduces the amount of damage it takes from collisions."

Type: Permanent; Duration: Instant; Reuse: instant; Restrictions: None; Tradable: Yes

Rank Effect Price
Chassis Strength 1
30 -10% damage taken from vehicle collisions

-10% damage done by vehicle collisions

$ 10,000
Chassis Strength 2
40 -20% damage taken from vehicle collisions

-20% damage done by vehicle collisions

$ 20,000
Chassis Strength 3
85 -30% damage taken from vehicle collisions

-30% damage done by vehicle collisions

$ 60,000

Ramming Plate[]

"Tough Iron Plates mounted at the front of the vehicleìs engine slightly increases the force transmitted when ramming enemy vehicles or objects."

Type: Permanent; Duration: Instant; Reuse: instant; Restrictions: None; Tradable: Yes

Rank Effect Price
Ramming Plate1
30 +20% ramming damage

+20% collision damage

-35% brake efficency

$ 10,000
Ramming Plate 2
40 35% ramming damage

+35% collision damage

-35% brake efficency

$ 20,000
Ramming Plate 3
85 50% ramming damage

+50% collision damage

-35% brake efficency

$ 60,000

Steel Plating[]

"Steel Plates in the vehicleìs chassis slightly reduces the damage caused by weapons fire."

Type: Permanent; Duration: Instant; Reuse: instant; Restrictions: None; Tradable: Yes

Rank Effect Price
Steel Plate 1
30 -10% damage from weapons

-2% max speed

$ 10,000
Steel Plate 2
40 -20% damage from weapons

-4% max speed

$ 20,000
Steel Plate 3
85 -30% damage from weapons

-6% max speed

$ 60,000
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